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100% More Cataclysmic!

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I just finished my first week of graduate school, and boy does it take up a lot of time!  This weekend is really going to make me appreciate how relaxing the summer was.  Now I am at Mariana’s house, where I am  trying to help her with her plight with pneumonia (Don’t worry, she’s on the road to recovery!)  What this really means is that I am away from my mega-awesome PC and only have my laptop to play WoW.  Well….I tried that just now….and I don’t think I can play more than 5 minutes of 4 frames a second…oh well =P  Now I have an excuse to write an exhaustive article about the Cataclysm announcement at Blizzcon 2009 and what it may mean for the future of World of Warcraft:


First, the backstory…

Horde and Alliance are dealing with Arthas, the Lich King, in Northrend.  He is a bad guy, and rightfully so, we are responding to his threat.  Meanwhile, under the earth and in the Elemental Plane of Earth, Deathwing the Destroyer (previously known as Neltharion the Earth-Warder), dragon aspect of the black dragonflight, has been tending to his wounds from the War of the Ancients and planning his next move carefully.  The Old Gods have been gathering power, as seen through the awakening of C’thun and the prison break-out of Yogg Saron.  Their power has spread to Deathwing as well, who has seen a 10-fold increase in his power since his last appearance on the physical plane.  The whispers inside Deathwing’s head have also increased in intensity, driving him even more crazy.

It is time for Deathwing’s plans to take effect.  With the mortal races locked in a battle with the Lich King at the gates of the Icecrown Citadel, Deathwing literally errupts from the Elemental Plane of Earth and rips through into the Physical Plane.  This eruption destabilizes all of the elemental planes (the others are water, fire, and air) and looses many more elementals upon Azeroth.

The eruption also scars Azeroth forever.  The powers of the Earth-Warder ripple through the planet, leaving huge gashes in places like the Barrens, sending the ocean into Darkshore and wrecking the Alliance town of Auberdine.  Blackrock Spire erupts, changing the landscape and opening up a new base of operations for the Twilight Cultists.  Other places, like Desolace, benefit from the Cataclysm: It’s shoreline wrecked, water floods in and lay down the foundation for a more fertile land.

Finally, an entrance is made to Deathwing’s hiding place in the Plane of Earth.  Called “Deepholm”, adventurers will be able to venture into Neltharion’s home and take the battle to his sanctuary.  On the Physical Plane, Deathwing took up residence in Grim Batol, along with his Twilight Cultist followers.

The Future…

So now that the world is ruined, what should we expect?  Well for one, the feud between the Horde and Alliance will ramp up.  Orgrimmar will be outfitted with better armor (a lot more steel), Southshore will be taken over by the Horde, and Zoram Strand in Ashenvale will get bigger and more armored.


The level 1-60 leveling experience will also get a face lift, being made friendlier and more streamlined to avoid having to figure out which zone to go to at which level…the quests should have a feeling of more flow from zone to zone.  Also, some zones you know as level 20 zones will become level 40 zones.  This goes for all the zones: their monster and questing levels may be changing.


Did I mention flying mounts in Azeroth?  They are going to be remapping both continents  in order to have a fully fleshed out landscape that will allow flying anywhere.  this means you can fly from Undercity to Booty Bay on your own mount and still get there in 14 minutes or however long it takes to fly that stupidly far distance.  Places like Undercity and Orgrimmar are getting updated to look better from the top, as in the case of both cities, a wall in the front blocks the view so the designers didn’t ever design what it would look like from the sky.

New Zones

There will be seven new zones in Cataclysm: Gilneas, The Lost Isles, Mount Hyjal, Uldum, Twilight Highlands, Deepholm, and The Sunken City of Vashj’ir.

Gilneas and The Lost Isles are the starting areas for Worgen and Goblins, respectively (i’ll talk about them in a few moments).

Mount Hyjal is in trouble, again.  This time, Ragnaros, released from the Elemental Plane of Fire (and apparently really really pissed off about dying in Molten Core) is out trying to destroy the world tree by way of inferno.  He is at his full power now, showing you that once and for all, Molten Core was merely a setback.

Uldum is a Titan compound in the desert south of tanaris.  Apparently, a giant Titan cloaking machine was used to hide Uldum (but they missed the door with the elite’s hanging around it?….) but said device broke when Deathwing ripped Azeroth asunder.  Titan cloaking machinery isn’t what it used to be I guess.  Rumor has it there is some Titan super weapon in the desert of Uldum, and everyone is out to get it…including you!

Twilight Highlands will include Grim Batol and be the hangout place for Deathwing and the Twilight Cultists.  It will encompass the area northeast of the current Wetlands.  It will also be a level 85 zone.  (What? level 85?  I’ll also talk about that in a few moments)

Deepholm is the original hiding place for Deathwing in the Elemental Plane of Earth.  Expect Old God influence down here close to the center of the world, where the Old God’s are locked up.  I would also expect Earth Elementals and lots of nature resistant monsters.

Finally, The Sunken City of Vashj’ir will be a sunken night elf city underneath the Maelstrom.  There will be underwater combat and underwater instances.  It will also include the instance to the Elemental Plane of Water, which will be a whirlpool at the bottom of the ocean you have to get sucked into.  Why it is named after Lady Vashj, handmaiden to the night elf Queen Azshara, we may never know.  As far as I know, Lady Vashj is still hanging out in Serpent Shrine Cavern out in Zangarmarsh….

New Races

The Cataclysm affected more than just what we knew.  The Goblin island of Kezan got rocked hard when their island volcano started spewing liquid hot magma, so they fled.  One particular cartel had their boat shipwrecked upon The Lost Isles, a group of islands between Kezan and Kalimdor.  Throughout the starting zone for the Goblins, you will go from neutral to finding refuge with the Horde in nearby Orgrimmar.


At the same time Kezan’s volcanos were exploding, earthquakes were knocking down the Greymane Wall in southern Silverpine Forest.  What lay behind the wall was unexpected (well, the community expected it, but lorewise, completely unexpected!).  The Worgen curse spread to the humans of Gilneas, where they have fought to keep their humanity and not be taken by the vicious animal now living inside them.  Playing as a Worgen, you will be able to convert between human and worgen form anytime while out of combat, but must always be a worgen while in combat.  I suspect when you enter combat in your human form, you will go through a quick form change animation to fight as a worgen.  The out of combat form change animation is available online in the form of a video from blizzcon, and I must say it looks pretty darn awesome.

Increased level cap

Forget that +10 levels per expansion set you were taught back with Burning Crusade and Wrath of the Lich King…only 5 new levels are being added this time around with a level cap increase to 85.  Blizzard says this is because they wanted to focus more on revamping the entire world and also honing their focus on endgame.  Obviously they want to get more into storytelling at the level cap, so the more people who can get to the level cap and actually listen to their story, the happier they will be.  Questions like “will heirlooms still work in the expansion?” have yet to be answered….

New Raids and Instances


Blizzard has said they will release Cataclysm with 8 heroics and 4 raids for level 85 players.  Of these 8 heroic instances, 2 will be revamped old world instances: Deadmines and Shadowfang Keep.  The other 6 will be in the new zones that are being added.  I can see the reasoning behind making heroic Shadowfang Keep, with Archmage Aurgal and his connection to the Worgen Curse, but I think heroic Deadmines is just for the fans who wanted more VanCleef.  If they give Horde a flightpath in Westfall, I’ll be happy about this heroic.

Comment your thoughts/opinions!

Frostfire 101

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What is a frostfire spec?
A frostfire spec is usually a deep fire spec with some points also in frost (though deep frost specs also exist).  The frostfire spell benefits from buffs to both fire and frost (as the name suggests), which explains the lack of points in the arcane tree.  The spec I currently use to raid is 0/53/18, with the point break down as follows:
FIRE: 2/2 Improved Fire Blast, 3/3 Incineration, 5/5 Ignite, 3/3 World in Flames, 2/2 Flame Throwing, 1/1 Pyroblast, 2/2 Burning Soul, 3/3 Improved Scorch, 3/3 Master of Elements, 3/3 Playing With Fire, 5/5 Fire Power, 3/3 Pyromaniac, 1/1 Combustion, 2/2 Molten Fury, 3/3 Empowered Fire, 3/3 Hot Streak, 5/5 Burnout, 1/1 Living Bomb
FROST: 2/3 Frostbite, 3/3 Ice Floes, 3/3 Ice Shards, 3/3 Precision, 3/3 Piercing Ice, 1/1 Icy Veins, 3/3 Frost Channeling.
Or you can look at it all here.

In which PvE situations does frostfire do best?
Frostfire is a very strong single-target damage dealer for raid bosses, especially if the boss does not require a lot of movement.  Frostfire mages also deal some of the strongest AoE damage available in the game.

In which PvE situations does frostfire do worst?
Because the cast for frostfire bolt is so long, fights that involve a lot of moving around or canceling casts for any reason (example: decursing) can really cut a frostfire mage’s DPS.  Frostfire mages may also have trouble in fights where a boss/mob dumps threat periodically, because the damage from the frostfire spec can spike very quickly due to its proc-based nature.

Is frostfire spec viable in PvP?
Not really.  The main nuke (frostfire bolt) is too long.  Though it does slow the target like a frostbolt, it just gives other players too much time to silence/stun you while you’re casting for 3 seconds.  With some tweaking, the spec I described above can be changed into a more PvP-friendly spec (by adding Blastwave and Dragon’s Breath, and getting rid of Precision).  If you plan on being frostfire specced for PvE (but you still like to PvP), I would recommend purchasing dual spec.

What is a good rotation for frostfire PvE?
BOSSES: Living Bomb -> Stack Scorch (x5) -> Refresh Living Bomb -> Frostfire Bolt (x3-4, depending on your haste) -> Refresh Scorch (x1) -> Refresh Living Bomb.
One of the most important things for your DPS as a frostfire mage is to use Hot Streak whenever it procs.  Hot Streak is a talented move that gives you an instant pyroblast (but not free in mana terms) whenever you critically hit twice in a row with a fireball, fireblast, living bomb, scorch, or frostfire bolt.
SINGLE TARGET TRASH: Living Bomb -> Frostfire Bolt -> Refresh Living Bomb as needed.
If you have the glyph for improved scorch (which applies all 5 debuffs in one hit) you may consider scorching trash – I don’t play with this glyph, so I reserve scorch stacking for bosses.
AOE TRASH: Highest rank Living Bomb on one target -> Second highest rank Living Bomb on another -> Blizzard

Always try to put your living bomb on the mobs that have the most life in an AoE group, so that the mobs live long enough to explode.

Edit: I don’t actually apply two Living Bombs in my rotation because it generates too much threat, tanks can’t keep up, and I usually end up dead.  A friend has told me recently that this no longer works.  I will double check and update as needed,

**Spending time with your friendly neighborhood target dummy is a great way to get your rotation tight.**

How should I gear as a frostfire mage?
The most important thing for any DPS class is to be at (or very near) hit cap.  For the spec I described above, the hit cap is 368.  Some people may disagree with me on this, but I think that the strongest stat after hit cap for a frostfire mage is critical strike rating, because we receive mana back from crits and crits can proc Hot Streak.  Closely following critical strike rating is spell power, which will increase the base damage of all your spells.  After critical strike and spell power, you should be looking for gear that has spirit (will add more crit, but not as much as critical strike rating), haste (will decrease the pesky long cast time, but has no other real benefits), and intellect (who doesn’t want a bigger mana pool?).  In last place comes Mp5 – mana as a frostfire mage is controlled more by procs, consumables, and spells than by your mana ticking up.  Currently, my relevant stats self-buffed are as follows: 942 stamina, 1008 intellect, 646 spirit, 1773 bonus damage, 369 hit rating, 37.65% critical strike chance for fire spells, 25.68% critical strike chance for all other schools of magic, 206 haste rating, and 343 mana regen (171 in combat).  I am mostly Naxx 25 geared, with 4 or 5 pieces from Ulduar.  Fully buffed in a 25-man, I have around 50% fire spell crit and can pull around 5,000 DPS on a single-target stationary boss, such as Patchwerk.

What buffs, consumables, and glyphs should I be using?
BUFFS: Arcane Intellect and Molten Armor.
CONSUMABLES: Flask of the Frost Wyrm (flask, increases your spell power by 125 for 1 hour, persists through death), Spicy Blue Nettlefish (food, increases stamina and crit strike rating by 40), Mana Sapphire (conjured), Runic Mana/Health Potion (if needed, always good to have a few in your bags), Arcane Powder (reagent to summon mage tables and to buff the entire party with Arcane Brilliance), Rune of Teleportation/Portals (to port yourself and your friends to cities after a raid).
GLYPHS: Major Glyph of Frostfire (increases initial damage dealt by frostfire bolt by 2% and increases its crit chance by 2%), Major Glyph of Living Bomb (the tick damage can now critically hit), Major Glyph of Molten Armor (20% of your spirit is now translated to critical strike rating), and Lesser Glyph of Slow Fall (gets rid of the reagent requirement).

How should I set up my bars to play frostfire?
This is just my personal preference, but I thought I would include it in case anyone needs a jumping off point:
1 – Living Bomb
2 – Frostfire Bolt
3 – Cone of Cold
4 – Ice Lance
5 – Frost Nova
6 – Blink
7 – Mirror Image
8 – Blizzard
9 – Ice Block
10 – Arcane Explosion
– – Pyroblast
= – Scorch

What are some useful macros for frostfire mage?
It can be useful to macro your combustion, icy veins, and on-use trinkets to frostfire bolt, especially if you’re the type of person who forgets to use those things whenever they are up.  Don’t think of those spells/uses as “oh shit” buttons, but as another part of your DPS rotation that, when used well, can really increase your damage.

How do I deal with mana issues as a frostfire mage?
Frostfire is one of the least mana-intensive mage specs.  Just be aware of your mana gem cooldown – if you know you’re going to be fighting a boss for the next 10 minutes, make sure to use your first mana gem early on so that it is available for use again later in the fight.  Evocation is another option to regain a large amount of mana back, but it takes a toll on your damage due to its long channel and may by broken by periodic damage dealt by mobs/bosses.  If you are a blood elf, you can also use Arcane Torrent as a way to get mana back.  Runic Mana Potions are another option, but keep in mind that they can only be used once every fight.

How do I deal with threat issues as a frostfire mage?
As I said before, frostfire spec can deal some very big spikes in damage that can generate a large amount of threat in a short amount of time.  The best policy is to give your tank as much time as he/she needs to get threat.  When in doubt, count slowly to twenty before beginning to DPS.  Mages also have several moves they can use to manage threat:

MIRROR IMAGE: will make you “invisible” threat-wise to the boss for a period of time.  Once that period is over, threat will be re-established wherever you were before.  Always be aware of when this buff will end, because you may be ahead of the tank in threat and not realize it.

Example: You have 10 threat and the tank has 10 threat.  You activate Mirror Image and continue to DPS, and reach 25 threat by the end of the buff.  If the tank does not have more than 25 threat at this point, you will be highest on the aggro list and will be attacked.

ICE BLOCK: makes you immune to attacks and drops your threat.  Once the block wears off, threat is re-established.  Also removes most debuffs.

Example: You have 10 threat and the tank has 5 threat, so the mob is running toward you.  You use Ice Block and lose threat while blocked.  Once the buff wears off, the tank must have more than 10 threat in order for the mob not to attack you.

INVISIBILITY: makes you invisible, dropping all your threat permanently even after the buff wears off (similar to vanish or feign death).  This move can also strategically be used if your group is wiping – when timed correctly, you can be invisible when the boss resets and leave combat.

Example: You have 15 threat and the tank has 17, but you feel like you will quickly gain on them.  You activate Invisibility, and as soon as you are invisible, click it off.  You now have 0 threat and the tank has 17.

Example #2: The group is wiping, the tanks and healers are down and the boss is running loose killing all the DPS.  You Ice Block, dropping your threat momentarily.  Once the mob runs toward another group member that is far from you, you cancel Ice Block, blink away from the mob, and continue to run while activating Invisibility.  Hopefully you go invisible before the mob gets to you!  Note: It’s a good idea to let group members know you are doing this – if they live past your invisible buff, you may still be in combat and the mob will come and kill you.

What am I expected to do as a mage?
Buff the group with Arcane Brilliance, drop tables for food, ranged DPS, and occasionally crowd control using Polymorph.  You may also be expected to decurse group members during fights, kite, or silence using Counterspell.
**Always talk to other casters in the group to figure out who is doing what.  If there is more than one fire specced mage, agree on who will be stacking scorch.  If there is a warlock with improved shadowbolt, do not stack scorch, as it will get randomly consumed when the warlock move procs.**

What are some useful mods for frostfire mages?
DECURSIVE: makes decursing easier, ’nuff said.
PORTAL BOX: creates a screen for portals, so you don’t have them cluttering up your action bars.
OMEN: a more comprehensive way to look at threat than the built in Blizzard system.
DEADLY BOSS MODS: gives important information about what is going on during raid boss fights.
SCORCHIO: helps you keep track of debuffs on your target.

What should my damage meter look like?

Any questions?  Let me know!

**EDIT** Since a lot of people have asked me, yes, I did write this post myself.  🙂  If you’re going to use it on any other website, please credit me/this blog.  Also, feel free to link this to any friends you think might benefit from it.  Thanks!

Dual Spec

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I only shelled out the money for dual spec on my mage so far and I decided to keep my main spec as Frostfire (as I’ve been for the past few months) and take an Arcane raiding spec as my second.  I think I just don’t have the arcana mojo though (or maybe it could just be that I’m geared incorrectly), because doesn’t just eat my mana like a mofo – which I expected – but it also is shelling out consistently less damage and dps on target dummies.  It seems like it might be a good non-aoe trash spec because of the large amount of instants and just the general lack of a 3 second cast (damn you frostfire bolt!  damn you to hell!).  To be fair, I didn’t buy glyphs for this spec yet, so maybe that’s where the 600 dps difference lies, but I doubt it…  I also won’t find out for awhile because glyphs have become so overpriced since the patch.  😮

If you’d like to check out the spec, check out my armory.  And don’t mind the gear…  I have been spending a lot of time with the dummies shuffling around stuff for arcane, so I might be wearing some weird combos.

On a minor note: last night we tried the new boss in vault (no longer lolvault) and actually failed.  But I was able to complete my T7/7.5 set with drops from Archavon and Sartherion.  We had some issues with the firewall glitching, but we were able to do that eventually.

Written by Mariana

April 18, 2009 at 3:23 pm

Discipline Priest now even more awesome!

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Healing as a discipline priest just got a lot better as of Patch 3.1.  Here are the changes from the live-server patch notes:


  • Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
  • Improved Divine Spirit: This talent has been removed.
  • New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
  • Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
  • Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
  • Meditation and Improved Power: Word shield have changed locations with each other.
  • Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
  • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
  • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
  • Power Infusion: This effect now has a new spell effect.
  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
  • Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%

Diving Aegis is getting a nice buff by allowing it to stack AND counting the total amount of the crit heal, not just the net heal.  With high enough crit you can get a shield up to 125*80 on an end game player…so with some quick math, you can stack crit and stack up a shield to block 10,000 damage.  PLUS your power word shield.  That is some nice mitigation.

The new flash heal talent is great for discipline since it is our main heal next to penance.  Reduced mana cost and crit to targets under 50% are both really welcomed.

Grace got a slight nerf, but thats okay, 3% increased heal is fine, I guess we’ll try to get it on the tank and all will be okay.

More stamina for the priest is always great, so Imp. fortitude is nice, especially since we all have the talent in our healing spec anyway.

50% mana regen fixes the spirit mana regeneration nerf that is going on across the board, so I’m not too worried about the discipline priest mana regeneration.

Soul Warding looks nice, I assume it will be taken by all discipline priests since both saving mana on PW:S and reducing its universial cooldown are good for our healing style.

PENANCE DOES 30% MORE DAMAGE! Now soloing is going to be even better! Also, we can cast it on ourselves…that’ll save a wipe or two.  Sometimes getting stuck on trying to heal me while watching the tank die creates a guilty feeling…

Power infusion is going to look different now…hopefully it will look cool…we’ll see.

Renewed Hope procc’ing on the whole party is also awesome.  I like the idea of active group buff’s from proc’s.  Less damage for everybody!

Unbreakable Will increasing to 30% is nice for our pvp fellows.  I don’t think i’ll be taking the talent if this is the only change on the talent…

Well, enjoy discipline priests!  Use these to your advantage when trying to get your guild’s bid for the legendary mace!

~Nick Fox

Written by Nick

April 14, 2009 at 6:09 pm

Patch 3.1 hits live servers TODAY! (4/14/09)

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I won’t be able to write the detailed post I’d like to due to real life time crunches affecting me today, but the wordpress community should know that Patch 3.1, Secrets of Ulduar is hitting live realms today.  There will be an extended Tuesday downtime to put the patch all together and serve it up.  hopefully it does not turn into an all day lag and disconnect fest, but deep down we know it probably will.

With this patch comes Ulduar, the new 10 and 25 man raid instance, the Argent Tournament held in Icecrown Glacier, Duel Specs, revamped LFG interface, and really a lot more.  I am kind of hoping the Argent Tournament hangs around for awhile, as I really want to get the mount, tabard, shirt, and pet of my favorite horde city, Silvermoon.  That adds up to 205 champion seals, and my priest is only level 75.  I won’t be able to play until Saturday, so I still need 5 levels and enough time to get 205 seals…It is going to be close >.>

So anyway, I’ll let the offical Secrets of Ulduar trailer do the rest of the talking for me.  Watch it a few times and it will be like you read one of my overly long posts!

~Nick Fox

PS – Why does Varian, Thrall, and Garrosh look so terrible in the face?

Written by Nick

April 14, 2009 at 2:04 pm

You Lack Discipline!

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I hope everyone knows that title as a classic Arnold Schwarzenegger meme, and if you don’t, you know it is now!  ….Go look it up, kiddos.  ANYWAY.  I’ve been up to a lot recently, thus my lack of posting.  I decided to switch mains, away from my elemental shaman and towards my new priest, Vellem.  Vellem is now a level 72 Discipline priest, quickly leveling up to 80.


I knew I wanted to heal with my priest…Resto shaman got boring in TBC, and I am really starting to hate Taurens and their hugeness and ugly hooves.  The gear on them also looks bad.  Have you seen a Tauren in level 80 blues and purples that arent tier sets?  Really ugly.  The caster shield from Mexxna doesn’t help either, with its primary color scheme and shiny center.  Taurens also sit on drake mounts as if they’re about to fall off, which annoys me after flying around for awhile.

All this led up to my eventual switch back to priest.  My first level 70 in TBC was an undead priest, and I healed up to ZA with that character as holy.  It is an undead…and the reason I switched from that character to the shaman was because of how badly the gear looked on undead.  I’m sorry, but if I spend weeks farming for an item, or get some lucky drop in an instance, I want to see all of it, not just part of it, and my bones for the rest.  Must every item I get have custom holes cut out for my arms and back hump?  Just cover that back hump with a cloak, I dont need to rip it so I can see 4 vertabre when I hobble around. /rant

So as you can see from the picture, I rolled a Blood Elf, and leveled all the way back up to 70, and now beyond.  The gear, while sometimes has a stupid model, looks great on the Blood Elf.  No bones are showing, my shoes completely cover my feet, and im not overly huge so nothing is streatched out.

I decided to go discipline this time around.  I’ve been reading about priests and have seen that discipline are really good single target healers.  Their shields can soak up a lot of damage, and their crits can apply a new shield, Divine Ageis (if specc’ed for it, which you really should be).  Discipline priests gear/gem more for Spell Power, Crit, Haste, and Intellect, since both the increased mana pool and increased crit chance are both great.  Discipline priests also benefit most from actually health points regained, as opposed to overhealing.  We have talents in our tree that regenerate mana back for each health point returned to the target via our heals, so if we are actually restoring health to say, the main tank, we will get mana back.  Holy has a similar talent that works the exact opposite.  Serendipity, which is far down the Holy tree, regenerates mana back to the priest for each point of overhealing done.

There has been some hatin’ on Discipline priests, saying that if a priest wants to heal they should go Holy, but I think most of those people are misinformed.  Holy priests are better for multi-target/group healing, but they lose on their single target abilities.  Priests are unique in that they are the only class with two completely different healing trees to work with.  It is almost like having a holy paladin and resto shaman at a whim.  Once I get to 80 and start doing heroics/intro raids, I’ll write about how end game Discipline is.  So far, for both soloing/questing and 5-man dungeoneering, Discipline is really working out great.  It is definately a spec that cannot compensate for the rest of the group if they suck, but when the whole group is doing the right thing, this spec really shines.

Here is a link to my leveling spec. I am currently filling out Spirit Tap in the Shadow tree to help me regenerate mana faster while soloing.  Otherwise, work down the Holy tree as you move from 72-80.

Action Shot

~Nick Fox

New pet, the patch, etc.

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I got an awesome new pet!

It’s Wasp and Mini-me!  Thanks for the Kodak moment, Raven!  Haha!

The Wasp (I haven’t thought of a better name for it yet) is a ferocity pet, which means it’s a damage dealing pet.  I haven’t really bothered to get it to 70, so I had to do Hyjal last night with my old kittie, Olivia.  I broke 1600 dps on the first boss, which is pretty cool, and were able one shot the third boss on first attempt ever too, which is also pretty cool.

Tonight we did the Jenkins! title, which basically involves going into UBRS and killing at least 50 whelps in 15 seconds or less.  Obviously, the internet crashed right as we did it (thanks dorm!), but Nick and I still got the achievement.  We were going to get a Kara run together after that, but the world screwed up and people got sent into limbo when they were trying to zone in.  Thanks Blizz!

Any good ideas for a wasp name anyone?


I forgot to say what my new build is!  I am currently 51/10/00 (Beast Mastery/Marksmanship/Survival).  The points I took are as follows: in BM – Improved Aspect of the Hawk (5/5), Endurance Training (5/5), Focused Fire (2/2), Improved Revive Pet (2/2), Aspect Mastery (1/1), Unleashed Fury (5/5), Ferocity (5/5), Intimidation (1/1), Animal Handler (2/2), Frenzy (4/5), Ferocious Inspiration (3/3), Bestial Wrath (1/1), Serpent’s Switfness (5/5), Longevity (3/3), The Beast Within (1/1), Kindred Spirits (5/5), Beast Mastery (1/1); in MM – Lethal Shots (5/5), Mortal Shots (5/5).  This isn’t any spec I looked up, I just kind of took points wherever it seemed right (I did mess up once and therefore my “free” respec wasn’t really free, haha).

Written by Mariana

October 17, 2008 at 3:36 am